Avytrius wrote:We aren't a big fan of invisible.
-Marks are visible.
-Marks disappear as soon as they are used. I.E. if you place a mark on someone then hurt them, it's gone.
-Marks are not applied if the defending player's current Endurance ≥ your Focus.
-Marks can be removed by the defending player with an action so long as their Focus ≥ your Focus.
So far the damage and teleportation parts of it are approved. The absorption part of your power is not really fleshed out or detailed enough to get a ruling. Could you please explain?
-I agree with keeping the marks visible thats fair.
-Marks disappearing would defeat the purpose of my abilities, they do not deal a D.O.T, the whole "staying part" is for a set up. I'd like this part to stay.
-I'd like to change this to they aren't applied if they don't do damage. If for some reason the tank chooses to dodge, instead of reflecting it means I forced them into that situation. I think I should be rewarded if I can do this, not punished. The mark staying is a on hit effect.
-Marks being able to be removed so easily would defeat a lot of strategy and it seems like a lot of effort in order to be able to use my abilities. I have already provided a lot of counter play to avoid the mark in the first place. I'll elaborate on this
First theres the problem of landing a mark theres 2 ways I could do this
1.)
I could Launch an attack or Counter an attack. (2 Options in total 1 per scenario ) and
The opponent can either Dodge, Counter attack, Negate, or simply Tank it providing you have enoughs stats to do so (4 options), or if its a counter attack dodge. Notice you're given plenty of options to deal with my ability. In both scenarios, the opponent has a way to deal with the ability. I'm not gimping them in anyway
2.) They're hit and have to deal with my status effect.
If they're allowed to use the universal debuff remover on a power, they would be able to waste my tech uses by sacrificing something that has has no cooldown. Not to mention this would imply you're allowed to remove all other debuffs/DoT's using this method.
3.) I'm still allowing a weakness to my power, I'm allowing the opponent to return it to me. I just don't want to give it away for free. If I use my tech uses to apply it, you should have to use your tech uses to remove it.
Taking all these factors into account I think i've provided my opponent with enough ways to beat my power.