With this patch, we're introducing a few new aspects of the combat system, to encourage specialization and customization of each individual character. Our hope is that this will make fighting more dynamic, and interesting to everyone involved.
The first thing is Types. Your type is how your character uses his power, or doesn't use his power for that matter. Your type will adjust certain stat caps specific to your character by up to 20%.
Here are the available types:
Magical: These characters specialize in all things magical. They favor stats like Focus and Endurance, don't like to get physical and do heavy lifting, they're much more reliant on their special power than their own body.
+20% Focus stat cap
+20% Endurance stat cap
-20% Strength stat cap
-20% Defense stat cap
Physical: These characters are the opposite of magical. It doesn't mean they don't use their special powers, but it means that the prefer to use their own strength. Often times they can use their special power to enhance their own strength. They favor Strength and Defense.
+20% Strength stat cap
+20% Defense stat cap
-20% Focus stat cap
-20% Endurance stat cap
Hybrids: Hybrids are somewhere between Physical and Magical. They don't rely on either, but also don't excel in either. It is for a character that would want to use both Magical AND Physical to fight and defend themselves.
Hybrids get no stat changes.
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Next on the list of additions is Specializations. Specializations is basically how your character fights. How they respond to attacks, or how they send out their own attacks. These will also adjust your stats, but this time only 10%.
Here are the available Specializations:
Offense: These characters like to hit hard, and hit heavy. They deal with their problems head on, but they prefer to make problems for the enemy. They are not very good at taking hits, and tend to be a bit fragile. They focus on Strength and Focus.
+10% Strength stat cap
+10% Focus stat cap
-10% Defense stat cap
-10% Endurance stat cap
Defense: These characters are the kings of getting hit and not falling down. They would rather stand there and watch you attack them, than launch an attack of their own. With such a focus on defense, however, their own moves become sluggish and slow. They focus on Defense and Endurance.
+10% Defense stat cap
+10% Endurance stat cap
-10% Accuracy stat cap
-10% Speed stat cap
Speed: These characters focus on landing hits quickly, and dodging incoming hits. They're fast, sneaky, and hard to catch. They focus on quantity of quality. They'll hit you a lot of times, but their attacks are not very powerful. They focus on accuracy and speed.
+10% Accuracy stat cap
+10% Speed stat cap
-10% Focus stat cap
-10% Strength stat cap
Hybrid: Much like the Type, Hybrid characters have no specific fighting style. Thus they have no real weaknesses, but also no real strength. They don't focus in any stat.
Hybrids get no stat changes.
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When you're asked to pick your Type and Specialization, know that these buffs DO stack. As an example, I'll show you the bonuses a Magical Type with a Speed Specialization would look like.
The first thing is Types. Your type is how your character uses his power, or doesn't use his power for that matter. Your type will adjust certain stat caps specific to your character by up to 20%.
Here are the available types:
Magical: These characters specialize in all things magical. They favor stats like Focus and Endurance, don't like to get physical and do heavy lifting, they're much more reliant on their special power than their own body.
+20% Focus stat cap
+20% Endurance stat cap
-20% Strength stat cap
-20% Defense stat cap
Physical: These characters are the opposite of magical. It doesn't mean they don't use their special powers, but it means that the prefer to use their own strength. Often times they can use their special power to enhance their own strength. They favor Strength and Defense.
+20% Strength stat cap
+20% Defense stat cap
-20% Focus stat cap
-20% Endurance stat cap
Hybrids: Hybrids are somewhere between Physical and Magical. They don't rely on either, but also don't excel in either. It is for a character that would want to use both Magical AND Physical to fight and defend themselves.
Hybrids get no stat changes.
----
Next on the list of additions is Specializations. Specializations is basically how your character fights. How they respond to attacks, or how they send out their own attacks. These will also adjust your stats, but this time only 10%.
Here are the available Specializations:
Offense: These characters like to hit hard, and hit heavy. They deal with their problems head on, but they prefer to make problems for the enemy. They are not very good at taking hits, and tend to be a bit fragile. They focus on Strength and Focus.
+10% Strength stat cap
+10% Focus stat cap
-10% Defense stat cap
-10% Endurance stat cap
Defense: These characters are the kings of getting hit and not falling down. They would rather stand there and watch you attack them, than launch an attack of their own. With such a focus on defense, however, their own moves become sluggish and slow. They focus on Defense and Endurance.
+10% Defense stat cap
+10% Endurance stat cap
-10% Accuracy stat cap
-10% Speed stat cap
Speed: These characters focus on landing hits quickly, and dodging incoming hits. They're fast, sneaky, and hard to catch. They focus on quantity of quality. They'll hit you a lot of times, but their attacks are not very powerful. They focus on accuracy and speed.
+10% Accuracy stat cap
+10% Speed stat cap
-10% Focus stat cap
-10% Strength stat cap
Hybrid: Much like the Type, Hybrid characters have no specific fighting style. Thus they have no real weaknesses, but also no real strength. They don't focus in any stat.
Hybrids get no stat changes.
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When you're asked to pick your Type and Specialization, know that these buffs DO stack. As an example, I'll show you the bonuses a Magical Type with a Speed Specialization would look like.
Not too complicated, right? Notice how the Focus stat is only increased by 10%, because it gets +20% from the Type, then -10% from the Specialization, and the Strength stat is decreased by 30% for the same reason. That's what it means when we say they stack.Magical/Speed
+10% Focus stat cap
+20% Endurance stat cap
+10% Accuracy stat cap
+10% Speed stat cap
-30% Strength stat cap
-20% Defense stat cap