Name: Wind Razor
Type: Offensive
Description: Through immense physical training, Cumulus can strike with enough force to create gusts of wind that can damage enemies with high speeds
Effect: x strength
Uses: ---
Cooldown: ---
Name: Riven
Type: Offensive/Debuff
Description: Cumulus strikes an enemy with great force backed by the intention of breaking his enemy's defenses.
Effect: x 1.5 strength, and if the attack hits without being semi overpowered or semi dodged the target's defense is lowered by 10% for 1 turn.
Uses: 3
Cooldown: 3
Name: Empowered Defenses
Type: Defensive/Buff
Description: Cumulus raises his shield, assumes a defensive stance and prepares for the worst.
Effect: Cumulus gains a 5% bonus to his defense and endurance for 2 turns.
Uses: 3
Cooldown: 2
Name: Prepared Counter-attack
Type: Defensive/Offensive
Description: Cumulus prepares himself for an incoming attack, to which he will attempt to counter with his own as a prepared action.
Effect: Cumulus gains a 10% bonus Defense, Endurance, or Strength when attempting to block or counter an oncoming attack. This effect only lasts for the turn after which it is used.
Uses: 4
Cooldown: 3
Name: Force Regrowth
Type: Healing/Debuff
Description: Cumulus forces a regeneration of his skeleton, healing himself, while simultaneously weakening his soul.
Effect: Cumulus regenerates 10% of his missing health instantaneously, but loses 5% of his strength, defense, and endurance. This tech takes both action turns.
Uses: 1
Cooldown: every 12 hours
Cumulus's techs. I don't honestly think force regrowth will be approved, but i thought it was a cool idea at the time. Pending approval/discussion of previous 4 techs.
Type: Offensive
Description: Through immense physical training, Cumulus can strike with enough force to create gusts of wind that can damage enemies with high speeds
Effect: x strength
Uses: ---
Cooldown: ---
Name: Riven
Type: Offensive/Debuff
Description: Cumulus strikes an enemy with great force backed by the intention of breaking his enemy's defenses.
Effect: x 1.5 strength, and if the attack hits without being semi overpowered or semi dodged the target's defense is lowered by 10% for 1 turn.
Uses: 3
Cooldown: 3
Name: Empowered Defenses
Type: Defensive/Buff
Description: Cumulus raises his shield, assumes a defensive stance and prepares for the worst.
Effect: Cumulus gains a 5% bonus to his defense and endurance for 2 turns.
Uses: 3
Cooldown: 2
Name: Prepared Counter-attack
Type: Defensive/Offensive
Description: Cumulus prepares himself for an incoming attack, to which he will attempt to counter with his own as a prepared action.
Effect: Cumulus gains a 10% bonus Defense, Endurance, or Strength when attempting to block or counter an oncoming attack. This effect only lasts for the turn after which it is used.
Uses: 4
Cooldown: 3
Name: Force Regrowth
Type: Healing/Debuff
Description: Cumulus forces a regeneration of his skeleton, healing himself, while simultaneously weakening his soul.
Effect: Cumulus regenerates 10% of his missing health instantaneously, but loses 5% of his strength, defense, and endurance. This tech takes both action turns.
Uses: 1
Cooldown: every 12 hours
Cumulus's techs. I don't honestly think force regrowth will be approved, but i thought it was a cool idea at the time. Pending approval/discussion of previous 4 techs.
Last edited by beem0b0t on Sun Oct 27, 2013 5:04 pm; edited 1 time in total (Reason for editing : typo!)