Name: Starbone Bullet Inventory
Type: Passive
Description: While Webrins' trademark weapon, Starbone (Barrett M81A1, .50 BMG--Dude, this thing is real!), is semi-automatic and very easy for her to load, which is important considering that she's been blessed with a technological department which graced her hands with some snazzy bullet modifications. While it doesn't require an action to load a special bullet, she can only use one special bullet to augment an action per turn.
Effect: The following bullets are available to Webrins:
Uses: Unlimited
Cooldown: 1 bullet per turn
Name: Neutralize
Type: Offensive Multiplier
Description: Webrins interrupts an opponent's action, ruining their strategy.
Effect: (Acc*1.2) If Webrins' Accuracy is greater or equal to 110% of the action's Accuracy, the action is interrupted. The interruption does not waste uses of any techs that were interrupted, but the cooldown is triggered.
If Webrins' Accuracy is greater or equal to 130% of the action's Accuracy, it is treated as if it were an overpower.
Uses: 3
Cooldown: 3
Type: Passive
Description: While Webrins' trademark weapon, Starbone (Barrett M81A1, .50 BMG--Dude, this thing is real!), is semi-automatic and very easy for her to load, which is important considering that she's been blessed with a technological department which graced her hands with some snazzy bullet modifications. While it doesn't require an action to load a special bullet, she can only use one special bullet to augment an action per turn.
Effect: The following bullets are available to Webrins:
- Exlposive--Explodes on contact with a medium-sized AoE burst.
Armor-Piercing Shrapnel--When fired, separates into several small shrapnel which are built to pierce armors. Bullet immunity is ignored.
Smokescreen--The bullet releases a medium-sized smoke cloud on impact which blinds all in a medium-sized AoE (the bullet deals damage, but the smoke does not).
Holy/Silver/Garlic(wtf)--"You'll thank me when these work."
Uses: Unlimited
Cooldown: 1 bullet per turn
Name: Neutralize
Type: Offensive Multiplier
Description: Webrins interrupts an opponent's action, ruining their strategy.
Effect: (Acc*1.2) If Webrins' Accuracy is greater or equal to 110% of the action's Accuracy, the action is interrupted. The interruption does not waste uses of any techs that were interrupted, but the cooldown is triggered.
If Webrins' Accuracy is greater or equal to 130% of the action's Accuracy, it is treated as if it were an overpower.
Uses: 3
Cooldown: 3