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    Zetaya /techs/

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    Dæmon

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    Join date : 2013-09-14

    Zetaya /techs/

    Post by Dæmon on Mon Sep 16, 2013 12:53 pm

    Name: Molten sword
    Type: Offensive
    Description: Zetaya uses one of his actives to create a molten sword and the other one to attack.
    Effect:  On hit lights the target ablaze dealing x1.5 dmg
    Uses: 3
    Cooldown: 4

    Name: Burning hands
    Type: Offensive
    Description: Zetaya holds his hand out, channeling a cone for fire.
    Effect:  Damages everything in range of the cone, x1.4 damage
    Uses: 3
    Cooldown: 4

    Name: Ram.
    Type: Offensive
    Description: Zetaya uses on of his actives to drop on all fours and the other one to ram the opponent
    Effect:  Knock down, tear or impale. x.3
    Uses: Unlimited.
    Cooldown: 3

    Name: Flaming net
    Type: Offensive/Defensive
    Description: Zetaya uses and active to create a flaming net and his second to throw it
    Effect:  Burn damage and surpression for one round.
    Uses: 4
    Cooldown: 4

    Name: Fire armor
    Type: Defensive
    Description: Zetaya creates armor out of fire that boosts his endurance and defence by 15%
    Effect:  Can take more punishment, until next round
    Uses: 2
    Cooldown: 5

    Name: Don't touch me.
    Type: Defensive
    Description: Zetaya creates a burning ring of fire around him that damages anything for two turns
    Effect:  People repellent, x.3
    Uses: 2
    Cooldown: 5

    Name: Now you've done it.
    Type: Passive, buff
    Description: Zetaya decreases his defence by 100% to gain 15% to focus and strength.
    Effect:  Stronk
    Uses: 2
    Cooldown: 5

    Name: Ouch
    Type: Passive
    Description: When Zetaya drops below half HP, he gets engulfed in flames which cover up his wounds, giving him temporarily 20% max hp for three rounds or until depleted
    Effect:  Can fight longer
    Uses: Once
    Cooldown: None


    Last edited by Dæmon on Tue Sep 17, 2013 10:06 am; edited 1 time in total
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    Bloo
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    Re: Zetaya /techs/

    Post by Bloo on Tue Sep 17, 2013 12:11 am

    Daemon wrote:Name: Molten sword
    Type: Offensive
    Description: Zetaya uses one of his actives to create a molten sword and the other one to attack.
    Effect: On hit lights the target ablaze dealing x1.5 dmg
    Uses: 2
    Cooldown: 5
    Only needs one action, can have 3 uses 4 turn CD.

    Daemon wrote:Name: Burning hands
    Type: Offensive
    Description: Zetaya holds his hand out, channeling a cone for fire.
    Effect: Damages everything in range of the cone, x1.4 damage
    Uses: 2
    Cooldown: 5
    3 Uses, 4 turn CD.

    Daemon wrote:Name: Ram.
    Type: Offensive
    Description: Zetaya uses on of his actives to drop on all fours and the other one to ram the opponent
    Effect: Knock down, tear or impale
    Uses: Unlimited.
    Cooldown: 3
    You only need a tech for this if you're going to add a multiplier, and it'd only take one action. If you want to add a multiplier, you can make this a tech, but as it is you can just do this and not take up a tech slot.

    Daemon wrote:Name: Flaming net
    Type: Offensive/Defensive
    Description: Zetaya uses and active to create a flaming net and his second to throw it
    Effect: Burn damage and surpression for one round.
    Uses: 4
    Cooldown: 4
    How much burn damage would you want this to do? You can have it so when you cast it, and it hits, they take your Focus as damage, then the next turn they take x.3 your Focus and keep the same Uses and Cooldowns.

    Daemon wrote:Name: Fire armor
    Type: Defensive
    Description: Zetaya creates armor out of fire that boosts his endurance and defence by 15%
    Effect: Can take more punishment
    Uses: 2
    Cooldown: 5
    This need to have a duration. I'd say until your next turn. Is that alright with you?

    Daemon wrote:Name: Don't touch me.
    Type: Defensive
    Description: Zetaya uses both his actives to create a burning ring of fire around him that damages anything for two turns
    Effect: People repellent
    Uses: 2
    Cooldown: 5
    This is something you can just do without a tech. If you'd like to add a multiplier onto it, it can be a tech. It'd only take one action.

    Daemon wrote:Name: Now you've done it.
    Type: Passive, buff
    Description: Zetaya decreases his defence by 100% to gain 15% to focus and strength.
    Effect: Stronk
    Uses: 2
    Cooldown: 5
    You can only have one split multiplier. It's either this or Fire Armor. Up to you. Also, this needs a duration. Again, I suggest until your next turn.

    Daemon wrote:Name: Ouch
    Type: Passive
    Description: When Zetaya drops below half HP, he gets engulfed in flames which cover up his wounds, giving him temporarily 70 HP for three rounds or until taking 70 or more dmg.
    Effect: Can fight longer
    Uses: Once
    Cooldown: None
    How about we change it so instead of 70 HP, it gives 20% of his max HP. That way when you level up, it doesn't get weaker. Sound good?


    _________________

    { Focus: 130 }{ Accuracy: 100 }{ Speed:100}{ Health:440 }
    Kaname Godfrey
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    Dæmon

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    Re: Zetaya /techs/

    Post by Dæmon on Tue Sep 17, 2013 10:02 am

    All of the suggestions sound good to me.

    I'm also taking this out "Now you've done it" to Keep "Fire Armor"

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    Re: Zetaya /techs/

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