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    Roy Lancastah

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    RoyLancaster
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    Roy Lancastah

    Post by RoyLancaster on Wed Sep 11, 2013 4:15 pm

    Name: Nice try.
    Type: Defensive Passive Buff.
    Description: Once Roy has the feel of something down, he's pretty good at making sure that he doesn't feel it with the exact same impact again. If he knows how to negate a certain source of power, then next time that power is used against him, it will be less and less impactful.
    Effect: Each time Roy successfully negates all damage from an attack with his own defenses, the defense that was used to negate the attack goes up by 5%. This can stack twice to a total of 10% across all defenses (not 10% in each, but 10% in one, or 5% in each). Each stack lasts five turns, but can be refreshed or replaced if hit by an attack that qualifies a change if Roy so wishes.
    Uses: None.
    Cooldown: None.

    Name: What were you aiming at?
    Type: Strategic Passive.
    Description: Roy does not need to be accurate. Roy cares very little about if he can punch something, as his punches will hold no weight. What Roy cares about is being fast enough. Fast enough to jump in front of an oncoming bullet, fast enough to ready a defense before the bullet hits. Speed is key for Roy.
    Effect: Roy uses his Speed stat in place of his Accuracy stat when determining things such as reacting to attacks.
    Uses: None.
    Cooldown: None.

    Name: You. Hey, you. Yes, you, fatass.
    Type: Strategic Technique.
    Description: Most would regard Roy as annoying. He's not particularly maddening, and he doesn't make people angry. He tries, but he just doesn't. So he settles for annoying. He's gotten decent at it. Decent enough to make opponents forget there's anyone else in the fight and focus their attention one hundred percent on him.
    Effect: Roy taunts one enemy, forcing them to focus all their attacks towards him for three turns (with a minimum of one attack per turn), or he taunts multiple enemies, forcing them to make one of their attacks towards him per turn for two turns (with a minimum of one attack per turn).
    Uses: Three uses.
    Cooldown: Four turn cooldown.

    Name: Bitch, that's my friend.
    Type: Defensive Technique.
    Description: Despite his nature, Roy can move very quickly if he has to. If he really has to, for instance, if an ally of his is in danger, he can move abnormally fast, faster than he would if he were just moving for his own sake.
    Effect: Speed x1.2. If used to defend an ally, x1.35.
    Uses: Four uses.
    Cooldown: Two turn cooldown.

    Name: No.
    Type: Defensive Technique.
    Description: Roy said no.
    Effect: Defense x1.4.
    Uses: Three uses.
    Cooldown: Four turn cooldown.

    Name: I said no.
    Type: Defensive Technique.
    Description: Are you deaf? Roy said no.
    Effect: Endurance x1.5.
    Uses: Two uses.
    Cooldown: Five turn cooldown.


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    Avytrius
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    Re: Roy Lancastah

    Post by Avytrius on Wed Sep 11, 2013 8:46 pm

    Nice Try

    Approved.

    Bitch, That's My Friend

    Approved on a trial basis.

    No

    Yes.

    I Said No

    And I said yes.


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    Re: Roy Lancastah

    Post by Bloo on Wed Sep 11, 2013 10:54 pm

    Roy wrote:Name: What were you aiming at?
    Type: Strategic Passive.
    Description: Roy does not need to be accurate. Roy cares very little about if he can punch something, as his punches will hold no weight. What Roy cares about is being fast enough. Fast enough to jump in front of an oncoming bullet, fast enough to ready a defense before the bullet hits. Speed is key for Roy.
    Effect: Roy uses his Speed stat in place of his Accuracy stat when determining things such as reacting to attacks.
    Uses: None.
    Cooldown: None.
    Effect: Roy uses his Speed stat in place of his Accuracy stat when determining things such as reacting to attacks, unless he's trying to overpower or counter it.

    Acceptable wording change?

    Roy wrote:Name: You. Hey, you. Yes, you, fatass.
    Type: Strategic Technique.
    Description: Most would regard Roy as annoying. He's not particularly maddening, and he doesn't make people angry. He tries, but he just doesn't. So he settles for annoying. He's gotten decent at it. Decent enough to make opponents forget there's anyone else in the fight and focus their attention one hundred percent on him.
    Effect: Roy taunts one enemy, forcing them to focus all their attacks towards him for three turns (with a minimum of one attack per turn), or he taunts multiple enemies, forcing them to make one of their attacks towards him per turn for two turns (with a minimum of one attack per turn).
    Uses: Three uses.
    Cooldown: Four turn cooldown.
    Effect: Roy taunts one enemy, forcing them to focus all their attacks towards him for ONE turn(one action must be an attack).
    Uses: Three uses.
    Cooldown: Four turn cooldown.

    OR

    Effect: Roy taunts one enemy, forcing them to focus all their attacks towards him for ONE turn(two actions must be an attack).
    Uses: Two uses.
    Cooldown: Five turn cooldown.

    Your choice.


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    Re: Roy Lancastah

    Post by RoyLancaster on Thu Sep 12, 2013 12:16 am

    Yes.

    First one.


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    Re: Roy Lancastah

    Post by RoyLancaster on Fri Sep 13, 2013 3:05 am

    Name: Nice try.
    Type: Defensive Passive Buff.
    Description: Roy's body isn't at its prime at the same time that most other bodies are at their prime. Roy has to weather a little bit of combat and take a little damage before his body really figures out what's going on and gets its combat juices flowing.
    Effect: Once Roy hits 50% of his maximum HP as current HP, he gains 10% damage reduction that lasts five turns.
    Uses: None.
    Cooldown: None.


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    Re: Roy Lancastah

    Post by RoyLancaster on Fri Sep 20, 2013 5:34 pm

    ;~;


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    Re: Roy Lancastah

    Post by Avytrius on Fri Sep 20, 2013 10:30 pm

    Seems alright to me. Approved.


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    Re: Roy Lancastah

    Post by RoyLancaster on Sun Sep 22, 2013 10:05 pm

    Code:
    [color=steelblue][b]Name:[/b][/color]
    [color=steelblue][b]Type:[/b][/color]
    [color=steelblue][b]Description:[/b][/color]
    [color=steelblue][b]Effect:[/b][/color]
    [color=steelblue][b]Uses:[/b][/color]
    [color=steelblue][b]Cooldown:[/b][/color]


    Last edited by RoyLancaster on Sun Sep 22, 2013 10:54 pm; edited 1 time in total


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    Re: Roy Lancastah

    Post by RoyLancaster on Sun Sep 22, 2013 10:15 pm

    Name: I like the suit.
    Type: Strategic Defensive Technique.
    Description: Unfortunately, sometimes, Roy can get to be a bit clingy, especially in combat where he feels he has to protect someone. Fortunately, however, Roy's version of clinginess is sometimes an incredibly valuable defensive tool. It may be gross watching him wrap a part of himself around another person, but it's safe, it's warm, and it gives one this nice hugged-even-while-under-attack feeling.
    Effect: The target gains defensive stats equal to Roy's defensive stats for two turns. During this time, if the defensive stats are surpassed, Roy takes the remainder of the damage. During this duration, Roy cannot make offensive moves, such as attack. This ability can be combined with up to one multiplier, at the cost of increasing the cooldown on this ability by one turn. The cooldown on this ability begins normally, not when the effect is over.
    Uses: Three uses.
    Cooldown: Four turn cooldown.

    Name: Foolhardiness.
    Type: Defensive Technique.
    Description: Some opponents just need to know that they can't harm Roy. Sometimes it's possible, but most of the time, he simply has too much he is capable of to thoroughly negate an attack.
    Effect: Endurance x1.3.
    Uses: Three uses.
    Cooldown: Three turn cooldown.

    Replacing Bitch:

    Name: I don’t think that’s going to work.
    Type: Defensive Technique.
    Description: Roy’s durable already. What people don’t realize is that he can easily make himself much more durable.
    Effect: Defense x1.3.
    Uses: Three uses.
    Cooldown: Three turn cooldown.


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    Re: Roy Lancastah

    Post by Avytrius on Mon Sep 23, 2013 8:55 pm

    Approved.


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